Animation

The Bar is my first animated project. This one-minute skit was created using a combination of traditional digital animation, rotoscoping, and background mapping techniques.

Most of the animation is rotoscoped from footage of myself and a friend, grounding the piece in natural, lived-in movement. The final shots pull from existing pieces of entertainment, shifting the tone and expanding the visual language of the project.

This piece was an exploration of movement, timing, and experimentation. Using animation as a way to reinterpret real performances rather than invent them from scratch.

the bar

Chess Club is my most technically demanding animation to date. Split into two parts with a total runtime of 2 minutes and 11 seconds.

Unlike my earlier work, this piece does not rely on rotoscoping or live-action references. All movement and performance were animated from scratch, placing a heavier emphasis on timing, staging, and character acting. The script is more fully developed and refined, while still prioritizing natural, conversational dialogue.

This project pushed my animation skills the furthest, challenging me to sustain performance, pacing, and visual consistency over a longer narrative.

Chess Club

The Hotline centers on a misunderstanding that spirals into an increasingly uncomfortable conversation between a caller and a hotline operator. With a runtime of 2 minutes and 19 seconds, this is my longest skit to date.

For this project, I shifted my focus away from complex movement and toward facial expression, timing, and script development. The animation relies on subtle performance choices to carry the tension and humor, allowing the dialogue and expressions to drive the piece.

This skit explores how discomfort can build through miscommunication, using restraint and precision rather than spectacle.

the hotline